Spotlight on Feedback

It’s a common observation among faculty. Students focus on grades and ignore the feedback. From a teaching perspective it can be disheartening after spending time crafting feedback notes. What drives students to focus exclusively on grades? There is no one reason but often the driver involves ineffective feedback.

Ask yourself, “Do my students need help figuring out how to implement feedback?” And, “What strategies do I have to encourage students to use feedback?” Feedback takes on many forms. The goal here is to know what students want, show them how to implement feedback, use the with the right tone and language and turn feedback into feedforward.

Effective Feedback

Effective Feedback has several defined characteristics according to University of South Carolina. To be effective feedback must be:

  • Educative in nature by showing students what they are doing right and wrong. A good way to do this is by using the feedback sandwich compliment, correct, compliment.
  • Given in a timely manner – feedback turnaround should be short so students can remember the learning experience. If feedback is left for too long students may not connect it to the learning moment.
  • Sensitive to the individual needs of the student:  a student’s diverse needs should be taken into consideration when giving feedback
  • Answers these 4 questions: what can the student do, what can’t the student do, how does the student work compare with others, how can the student do better (Dinham 2002)
  • Provides a model or example – showcase A+ paper vs a C- paper so students know what you are looking for.

Tone

The right tone is important, and it is likely to be understood and carried out by students whereas the wrong tone sends the wrong message. So what is meant by tone? Harsh comments and writing in caps – and red ink – sets a negative tone. Good feedback includes empathy, support, respect, and encouragement and being constructive. Focusing on “it” and not “you” helps significantly as well as commenting on the student’s effort, ideas and processes.

Rubrics

As a grading tool rubrics provide transparency for students particularly those whose primary language is not English or who experience learning challenges. A carefully worded rubric helps clarify what is good performance giving guidance for students to reach the desired goal and addresses a commonly asked question by students “ Why did you grade me that way?’’  Rubrics give timely and effective feedback and promote student learning in a sustainable way.   

Cornell and Northern Illinois Universities have excellent teaching resources and ideas on rubric use.

Feedforward

  • Consider turning comments into “feedforward” instead of “feedback”. Instead of rating  the student’s past performance feedforward focuses on the student’s future development. Some ways to give feedforward:
  • Respond to students ideas, grasp of content, or presentation of information vs. noting the “problems.” This can be done by coaching students toward better work with one solidly worded comment focusing on how the assignment criteria has been fulfilled or unfulfilled
  • Ask open-ended questions to encourage students to think more deeply
  • Offer suggestions on how to solve a particular problem in a draft or draw stronger connections in student’s work such as: “in what ways could you use the discussion we had on XYZ to build up this argument?”

These ideas were taken from George Mason University Learning Center article on feedforward.

References and Resources

https://www.teachermagazine.com/au_en/articles/feedback-on-feedback Dinham, S. 2014,

http://stearnscenter.gmu.edu/wp-content/uploads/03.19.15-Caitlin-Holmes-Feedforward-Strategies-Handout.pdf

https://teaching.cornell.edu/teaching-resources/assessment-evaluation/using-rubrics

https://www.niu.edu/citl/resources/guides/instructional-guide/rubrics-for-assessment.shtml

https://cte.virginia.edu/blog/2022/05/31/guide-giving-writing-feedback-sticks

Now is the Time to Polish Your Course

Stimulating Engagement

Now that the students know what to do and how to communicate, we can get the students engaged in what their learning. Just like in a classroom, this can be done effectively in an asynchronous online environment by:

  • Using the Backwards Design model. Assignments/assessments are designed first, then the lecture material to align with preparing the students for the assessment
  • Thinking HOTS vs LOTS: design Higher Order Thinking Skill assessments over Lower Order Thinking Skill assessments. Refer to Bloom’s Taxonomy
  • Providing opportunities for failure and feedback. Tasks for little-to-no grade that allow students to receive consequence-free feedback before a major assessment. These types of assignments make great “Participation Points” activities
  • Utilize online tools and instructional design resources to stimulate engagement specific to your course materials. An instructional designer at DLI can collaborate with you on tailoring online tools to achieve your desired goals for the course

When it comes to designing an online course, it is an application of principles rather than specific items that lead to a well-designed course. Summer is a great opportunity to prepare to deliver an online course so that it is ready to launch for the Fall.

How to Improve Course Design through Analytics (2)

Blackboard Ultra

LMS FeaturesUsesIdeas for Course Redesign
Question Analysis






* Provides statistics on overall performance, assessment quality, and individual questions
*This data helps you recognize questions that might be poor discriminators of student performance
Course Content and Assessments
*Rewrite questions if necessary.
*Rethink how the lesson is taught.
*Reconsider giving students multiple options to show proficiency (case studies, group work, project-based assessments, authentic assessments etc.).


Discussion Analytics





*Provide you with insights into forum participants and activities
*Helps faculty use metrics to evaluate students’ responses


Engagement
*Determine other modes of engagement if there is low student participation and interaction.
*Use the discussion forum to challenge students to apply knowledge in real-life situations.
*Allow students to share their projects or group work to learn from their peers.
*Give students the ability to start and create their own discussions

References:

Morrison, Debbie. “How Learning Analytics Can Make Instructors More Effective in an Online Course.” Online Learning Insights, 23 Oct. 2012, https://onlinelearninginsights.wordpress.com/2012/10/15/how-learning-analytics-can-make-instructors-more-effective-in-the-online-course/.

“Using LMS Data to Inform Course Design.” UDL On Campus: Using LMS Data to Inform Course Design, http://udloncampus.cast.org/page/assessment_data.

How to Improve Course Design through Analytics (1)

Blackboard Original

LMS (Learning Management System) FeaturesUsesIdeas for Course Redesign
Retention Center




Identify students who might need help. Communicate with students to help them stay on track. Customize your retention center dashboard to see student engagement and participation.


Missed Deadlines
*Break down assignments into smaller chunks.
*Allow multiple attempts for assignment submissions, especially for high stake projects.
*Use the message tool in the Retention Center to notify students of their progress.
Performance Dashboard





















Displays all types of user activity such as last course access, days since last course access, discussion posts etc.



















Discussion Posts
* If there is minimal activity on discussion boards or your expectations on the quality of responses were not met, rethink the assignment.
* Assign a group project or tweak the question by adding related multimedia content (videos, podcasts, images etc.) that students can analyze.
* Convert the discussion post into a journal. There are occasions when students would like to share their insights directly with you.
* Course Log in
before the start of every semester, review the structure and navigation of your course for usability and accessibility.
If students find the course easy to navigate, engage with their peers and the content, they can focus on learning and applying knowledge.
All User Activity inside Content Areas Reports





* Identify the content your students use often
* See a breakdown of activities for each student on your course




Course Content
*Analyze the report and see if you can identify extraneous information that can be removed from your course.
*If there is valuable information that your students rarely view, consider changing the placement of the content or how the information is written and presented.
Course Activity Overview










Displays overall activity within a single course, sorted by student and date.











Course Log In
*Determine what day in the week most of your students access the course; this can help you plan due dates, post announcements as well as provide feedback for their work.
Course Content
*Identify lessons that your students seem to skip or only glance at, consider redesigning this lesson. Update the information or remove extraneous materials.
*There are students who access your course on their mobile devices and might miss information if it is above the fold. Keep your lessons concise.
Overall Summary of User Activity




 Tools
*If there are tools that are visible to your students but are not needed, you may hide them from view.
Course Content
*Optimize and leverage the most viewed content in your course, think about how you can take advantage of these spaces to further enrich your pedagogical approach and improve students’ learning experience.

Thinking About OERs for Fall?

How Do I Evaluate OERs?

University of Southern California recommends using a checklist based on these questions:

  • Has it been peer reviewed?
  • Are there clear instructions on how to use the resource?
  • How has it been licensed (e.g. under a Creative Commons licence)?
  • Does it meet accessibility requirements?
  • Can it be used on multiple devices?
  • Can it be used on different web browsers?

 University of Maryland Global Quality Guide Tool for OERs  is a more detailed tool which is useful when sourcing material.

Are there OER sites I can use?

The following sites have quality checks on the resources available:

  • MERLOT allows a search to be filtered by peer review, editor review, licence type, accessibility, and other evaluative criteria.
  • OpenStax textbooks undergo a peer review process prior to publication.
  • OASIS allows a search to be filtered by license and whether the resource has been reviewed.
  • OER Commons resources can be filtered according to whether they have been evaluated against OER evaluation rubrics.

Need more info?

UM’s Richter library gives a broad overview defining an OER. The Universities of Maryland Global Campus and Southern California library services provide well researched tips and both sites are worth visiting.

There are benefits to using OERs even having students create an OER for class. You do not have to do this alone. Your librarian can help you with sourcing OERs and consider working with an instructional designer if you want to modify the resource.

Further Reading

https://er.educause.edu/articles/2021/7/recognizing-and-overcoming-obstacles-what-it-will-take-to-realize-the-potential-of-oer

https://campustechnology.com/articles/2022/04/25/6-principles-for-measuring-the-cost-savings-of-oer.aspx

Promote Active Learning and Collaboration using FeedbackFruits 

As we pivot to remote instruction for the first two weeks of Spring 2022, making a meaningful connection with your students and providing them with a safe space to interact with their peers can help set the tone for a successful and rewarding semester despite uncertainties.  

Due to the challenges of our time, you have been well equipped with the experience, tools, and knowledge to teach students in a variety of modes. As an exemplary example, the School of Law made great strides in improving learning outcomes, be it online or face to face instruction, through the effective use of FeedbackFruits. 

What is FeedbackFruits?  

FeedbackFruits is a comprehensive tool suite that promotes student to content, student to student, and student to teacher interaction. It supports any mode of teaching and improves student performance through asynchronous or synchronous activities. It is integrated seamlessly in Blackboard improving students’ learning experience and reducing teacher’s workload.  

How can I incorporate FeedbackFruits in my teaching? 

Promote Flipped Learning  

Flipped learning allows students to engage with content and activate prior knowledge long before class time allowing you to focus on executing hands-on activities and developing lessons that encourage students to apply, evaluate and analyze knowledge in real-life scenarios.  

The interactive video, audio, document, and comprehension tools can prepare students to take a step further and undertake challenging activities. Since students are actively engaged, this can help them retain knowledge and make new, meaningful associations with the information at hand.  

Additionally, students’ learning experience is not done in isolation. They can interact and learn from their peers. Most importantly, data is collected in these activities. You may use this information to check for understanding and plan remedial activities or academic interventions if there are topics that students struggle with.  
 

Interactive Video 

Interactive Document

Interactive Audio
These tools support the flipped learning method. Teachers can share media sources (audio, document, video) for students to discuss, answer practice questions and/or collaborate on discussion topics.  
 
Students answer practice questions while watching a video. Students can answer guided questions within a case study or research article encouraging them to read the material prior to class.  
Comprehension The teacher shares the study material and indicates which topics students are to focus on. While reading the text or watching the video, students will link aspects of the material to these topics, thus allowing a better understanding of the content. Students can better process study material or scientific articles by answering guided questions, commenting, or posting additional questions. Students annotate a mockup essay to develop writing skills. 

Promote Peer Review and Collaboration 

Peer review allows students to learn from each other and build comfort in offering and receiving feedback about their work. This type of exercise also exposes students to different perspectives and ideas empowering them to reflect on the task and make necessary improvements. This can be beneficial for large classes. It will save you time in grading students’ work. 

In the same token, the purposeful inclusion of group activities in the course can develop soft skills. Students have opportunities to enhance their communication skills, resolve differences diplomatically, and develop their voice when sharing ideas. Their collaboration skills are likewise improved. A group can produce creative solutions to complex problems. Students also learn to delegate responsibilities. 

Outlined in the table below are different features within the FeedbackFruits tool suite that promote peer engagement and collaboration. 

Tool Description of Pedagogical Tools Examples Use-Cases 
*Group Member Evaluation The tool streamlines how students assess their peers’ collaboration skills. The teacher specifies the criteria students use to evaluate their peers’ contribution to group work. Students give feedback on their peers’ collaboration skills during a group project Personalize group grades based on individual contributions to group work. 
*Peer Review Peer Review enables instructors to create assignments for students to provide feedback to their peers on deliverables like documents or videos based on predefined criteria. Student’s peers assess each other’s draft reports before the final hand-in to the teacher.  Students upload videos of their work for peers to review and grade. 
Assignment Review Assignment Review aims to improve student learning by allowing instructors to provide in-line feedback on deliverables. Teachers can specify the criteria and feedback format. Teacher reviews students’ reports. Instructors provide formative feedback on (group) laboratory assignments. 
*Automate Feedback Direct automated feedback made possible by artificial intelligence, on reports to enhance the quality of student’s work and relieve the workload of teachers. With automated feedback, students will instantly receive feedback on their submitted work. 
Self-Assessment Allow students to review themselves based on predefined criteria, providing scores and feedback. Students will be able to evaluate themselves and determine which aspects they should work on improving. 

*These tools are ideal for large classes.

References: 

Hoogendoorn, C. (2015, May 26). The Benefits of Peer Review. Writing Across the Curriculum. Retrieved January 3, 2022, from https://openlab.citytech.cuny.edu/writingacrossthecurriculum/2015/05/26/the-benefits-of-peer-review/ 

What are the benefits of group work? – Eberly Center – Carnegie Mellon University. (n.d.). Retrieved January 4, 2022, from https://www.cmu.edu/teaching//designteach/teach/instructionalstrategies/groupprojects/benefits.html 

Engagement through Gamification

By Dr. Rik Bair

I am a gamaholic. I have taught every age group from K through adult, my K-12 years being mostly social studies and science, and in higher ed I have been a school of Education doctoral program chair of instructional design for online learning and a professor of many teacher and leadership in education topics. No matter the age group, I try to work in various types of gamification learning environments. At my core I am a constructivist, and I believe that allows me to blend in other philosophies and learning styles into my lesson designs.

So, a little history, Nick Pelling coined the term gamification in 2003 but it was meant more for the corporate world where they were trying to boost loyalty and brand name. In 2009 it officially leapt into the realm of education, though I had been creating lessons a decade earlier and had won teacher of the year awards for state of Maryland, the Eastern region of the US, and one year I was even a national finalist. All because of the engagement garnered through using what became known as gamification in my K-12 classrooms.

Gamification is the use of game design and mechanics to enhance non-game contexts by increasing participation, engagement, loyalty, and competition. These methods can include points, leaderboards, direct competitions, stickers, or badges, and can be found in industries as varied as personal healthcare, retail—and, of course, education. You have likely participated in gamification when you carried a punch card from Subway, Jersey Mikes, or some other sandwich shop that offered you a free sandwich when you completed 10 punches. Or on social media if you posted pictures to gain X amount of “likes” to reach some level of notoriety. LinkedIn provides the display of badges showing a skill set or knowledge growth that a person has achieved. The idea is to encourage brand loyalty or motivate a person to do more. So, how does gamification impact the education sector?

In everything I teach, I work to find ways to develop critical thinking skills. Gamification is a great tool for that risk/reward decision, and the planning out of a strategy. Gamification allows for student agency, giving the learner the power of decision-making and choosing the path and pace of their learning. It also provides a more comfortable environment for them to learn in. Wrapping it all up by having the learners tell their story through a narrative technique, reflecting on the outcome and what they might do differently in the next situation, completes the critical thinking development cycle. Those who resist gamification in education often cite its improper use of rewards as a motivator. Critics argue that relying on games can be detrimental to intrinsic motivation. Receiving a badge for a job well done is meaningless without an understanding of what specific skills this badge rewards. Games cannot be used to replace pedagogy, but games can be used to enhance the overall learning experience.

Today’s school age children are immersed in gaming at home and in their interactions with their friends. So, let’s simulate some of those concepts they are already familiar with. What if you abandoned grades and implemented an “experience points” system? Students’ letter grades are determined by the number of points they have accumulated at the end of the course. In other words, by how much they have accomplished. Students are progressing towards levels of mastery, as one does in games. Each assignment and each test feel rewarding, rather than disheartening, because they are wanting to get as many points as possible to level up. Using experience points allows educators to align levels with skills and highlight the inherent value of education.

Badges can be a great motivator, and I can attest that it drives me to achieve on tools such as Duolingo. Duolingo is a gamified language learning application based on constructive levels of learning achievement. So, let’s apply it to schoolwork. For each assignment completed, award students with badges. This may seem like a regression back to kindergarten with stickers or gold stars, but it’s working for Khan Academy. As students watch instructional videos and complete problem sets, Khan Academy awards them with points and badges to track progress, award skill levels, and encourage perseverance. Speaking of math, a gamification plan I was a part of designing involved levels and badges, not just for learning math skills, but for teaching them as well. Let’s say after a learner has achieved earning badges for completing the basic algebra levels for addition, subtraction, multiplying and dividing. You could award them a first level peer instructor badge. Then for every 5 students who need help comprehending a math skill, they help complete a basic algebra level, they level up. And the teacher could keep a leaderboard that shows who the peer instructors are, and by their levels, how helpful they might be. By teaching, the peer instructors advance their skills, and the teacher now has motivated help in the classroom to spread the load for additional help when learning difficult concepts. And it is best to show a leaderboard as levels, such as for Earth Science students work their way up levels of the hardness scale instead of showing points.

Ah video games, I was a child of Atari and Intellivision when they were first introduced, and life became all about getting to the next level. Later as a teacher I purchased a class set of Where in the World is Carmen Sandiego and The Oregon Trail in the late 1990s and used them as parts of lessons, or a change in instructional pace. The use of games allows students to fail, overcome, and persevere. Students are given a sense of agency—in games, they control the choices they make, and the more agency students have, the better students feel about their learning environment. Instantaneous feedback and small rewards (or big ones, like winning) are external motivators that work. There are many tools available now like Quizlet.com, that can make practicing language, math, term definitions fun, but also develop knowledge.

Tournaments require a bit more from the instructor to keep them from being a negative experience for some learners. Tournaments can incentivize students to learn the material and practice. After all, everyone wants to see his or her name on the leaderboard, right? Well, what about those who are not achieving at as high a level? We do not want those learners to feel like they are inferior in any way. So be sure to add creative categories of bonus points like who learned the most that particular day, tried the hardest, helped others acquire a skill, and so on to keep it from being all about just those at the top. Also, the use of clicker type tools can remove the introvert cloud and allow the quieter learners an avenue of participating, who normally may be too shy to raise their hand to answer. My classroom set of clickers was numbered by my seating chart so I knew who was what number, but I never let on that I did, nor that it was set up that way. I could run the data for each class and see percentagewise how each person was doing and what questions may have been areas that I should spend more time on.

There are many already created lessons in quizlet.com, and you can create your own with a free teacher account and direct your students to them. There are many ways to build knowledge and the kind of tests they can take. There are also interactive games such as Gravity, where asteroids are falling with a Spanish name on them and the student has to type in the correct translation before asteroid hits the ground. As the students do well, they fall faster. Red ones fall that indicate they have submitted a wrong answer to that term before. They are simple games, and students can do this outside the classroom.

Encourage camaraderie among students by setting up a rewards system where students achieve something as a team. For example, set a goal of 80% of the class passing an exam. As a reward, give the entire class bonus points. That way, students are working to master the material together instead of competing, and the highest-achieving students will help those around them.

Ultimately, educators hope that games translate learning into informal environments. There simply aren’t enough hours in the day for an educator. Games allow the curiosity—and the learning—to continue after the bell rings. How about a treasure hunt? Or Quests? When I was teaching 6th grade world geography, a current event about US trade relations with other countries occurred, so I worked it in. At first, I got the usual “who cares and why is it important to want to trade with those countries”. So, I asked the class where their favorite things at home came from. “The store”, was the popular answer. So, I instantly gamified their homework.

First, I explained that all things they buy must have a tag on them showing the country of origin. Then for their homework assignment I asked them to go around their house and list the item and the country it came from, and I want a minimum of 20. Bonus points to those who find items from the most countries. Now I only asked for 20, the class average was closer to 50 and it allowed us to graph which countries each class had as major trading partners and sparked quite a discussion. Even the parents got caught up in that one, and it was so simple on my end. But the biggest joy was knowing that in many households’ parents were talking to their children positively about school.

I was a social studies and science teacher, and I was always looking for ways to cross curriculum, whether it was having the reading teacher schedule book selections to match my units or bringing in science and math as part of my instruction. An example of this would be a 6th grade lesson I created when I was teaching early interactions between Africa and Europe. For the lesson, I started with having the class determine the difference between wants and needs as a warm-up. Then I slid into using their definition to help them understand why central Africans traded blocks of gold equally for blocks of salt to Europeans. Mind blowing to a 6th grader that such a thing would happen until they understood the heat in central Africa led to the Africans needing salt in their diet to stay healthy, and Europeans wanting gold to build their empires. What obstacle was between the two trading partners? The Sahara Desert.

We discussed caravans crossing back and forth and the various dangers they faced from the tsetse fly to sandstorms. This led to the experiential learning gamification that could be done in the math classroom. This lesson could be much more detailed for higher level grades, but I kept the math simple for this age. Each African trader, meaning the student, was given $1000 to invest in building their caravan. Each block of gold to be shipped could be purchased for $1. They had three options for carrying the gold and salt across the desert. A human for $10 a round trip that could carry 40 pounds. A mule for $40 a round trip that could carry 100 pounds. Or a camel that cost $100 per trip and could carry 250 pounds. If they choose to use mules or camels, then they must also pay to have one non-cargo carrying human for every 4 animals to lead them. You can either spend a class working through options and forming equations to help them plan or have them mull over it as homework. Depending on age, you likely want to be available to help them the first time in class.

 As a warmup each day, the students rushed into class and quietly figured out and submitted their caravan choice for the day. For each successful block of salt they came back with, they got to sell it at 5 times the price they paid for gold. The first few days I let them have safe journeys to get into the flow of things, build their wealth, and watch them figure out what they thought was the best process. The leaderboard is posted showing the story so far. Day 4, it was time to add realism and cause chaos to their nice little plans. It could begin with a swarm of tsetse flies that killed off 20% of their caravan. With big eyes they calculated the loss, imagine losing 1 of 4 camels. And now the critical thinking really explodes as they try to figure out what kind of caravan can take the smallest percentage profit loss. The next day it could be random percentages to each student, and maybe some escape trouble. There were detailed conversations among the students in the hallways, at lunch, and in other classes, as they shared success, failures, and plotted ideas. And I got to deal with the other teachers who were asking what in the world did we do to fire the students up about math and social studies.

In essence, they had homework, but it was never officially assigned. They knew they had to come into class each day and have about 10 minutes to see the results of the prior day and submit their next caravan trip plans. After a few more days it was time to bring an end to the adventure, and I would announce they would have two more trips to see who will become the Sultan of the Sahara Trade Empire. On the last day when they came in and settled, it was announced that massive sandstorms struck some areas and wiped out some of the caravans. Eyes grew large and looks went around the room. I had what the students referred to as the “cup” where I had slips of paper with all their names on and I would draw from the cup for different things, random groups/partners and for situations like this. I announced I am going to randomly draw X amount of names, and if your name is drawn, the word in town is your caravan has arrived back safely and you can do your final calculations. You could cut the tension with a knife until the final name was drawn. Then the calculations were made, and the final leaderboard went up and the Sultan was crowned. And math ruled the day. Think of the real-life experience applications they gained from this lesson and think of ways you could gamify something in your classroom.

Tracking Offline Submissions

By April Macadangdang

How do I keep track of offline submissions?

Tool: Collect Offline Submissions

You can keep track of students’ performance for assessments that do not require students to upload submissions. Instructions, files, a rubric, and goals can be added so students can prepare for their offline work. The conversations feature can also be enabled.

Instructors who teach hybrid courses may find this type of assessment most useful. Grading and evaluation are done within the confines of the learning platform. This can save a lot of time. It will also be easy for students to keep track of their progress in the class.

Here are some ways offline submissions can be used in your classes:

  • Oral presentations
  • Acting performances
  • Artwork delivered in person
  • Face-to-face team building exercises, panel discussions, and debates
  • Science fair projects

How Can I Improve Class Instruction?

By April Macadangdang

Improving class instruction, discussing assessment results with your class, and identifying lessons that may need remedial work are all inherent characteristics of sound teaching practices. As such, question analysis is a valuable feature for instructors. It provides statistics on overall performance, assessment quality, and individual questions.

To access question analysis for tests and quizzes, locate the assessment in your course content area. Click the action menu (…) then select Question Analysis.

Visit these pages for more information:

Gauging Student Participation More Efficiently

By April Macadangdang

Tool: Discussion Analytics

Managing a lot of students can be time-consuming and challenging. Having easy access to quantitative data on student performance is necessary for any learning platform. Discussion Analytics can offer insights to instructors on how to provide timely academic interventions for students who might need it.

Discussion analytics provide you with quantitative insights on student participation, specifically:

  • Active students
  • Average posts per student
  • Average word count
  • Average discussion grade
  • Participation
  • Students who have not participated
  • Responses with the most replies
  • Top participants

It is important to note that Discussion analysis only appears for graded discussions. At this time, it is only available for courses delivered in English.

For graded discussions, you can view the analytics by going to the Discussion tab then click the action menu (…) then select View Analytics.

A bird’s eye view of Discussion Analytics in Blackboard Ultra.

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